Flexiprims: bendy goodness in Second Life

One of the new features in the latest version of Second Life is flexible prims — basically, now objects can bend — so I searched the Second Life fora to see what people are doing with them. The new version’s only been out for a week and a half and already there are some beautiful new flexible objects — some guy flew by me yesterday with a fantastic cape. 😀 nand Nerd had posted about his work so I went to check it out (visit his work, see some videos). nand showed me how it worked and lent me one of his objects for us to display on the Kids Connect island. Thanks to his and other residents’ generosity, we’ll have some great work to show our students the potential for creative building and scripting in SL. Check out the youTube videos linked above: I have a feeling Second Life is going to look a lot more organic pretty soon.

If all goes well, Eric, Anton and I will be doing some live machinima at Share tomorrow night. The plan is very lo-tech: Eric and I will move and look around Second Life at interesting things (nand’s work and others as well as the glitchy goodness you can find by zooming in very closely to things). Our fullscreen outputs will go to a Radio Shack video switcher, the output of which will go into a capture device into Anton’s machine, where he’ll manipulate it with vade, sending his output to Share’s screens and our live stream at share.dj. Check the left-hand side of the Share page around 8 pm EST tomorrow or watch the stream on my land in SL.

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