Games 4 Change
Last week, Josephine and I attended the Games 4 Change conference, put on by the Serious Games Initiative (among many) and hosted at Parsons. It was an energizing experience that gave a definite boost to Kids Connect. We met other educators (many from Second Life), program directors, game developers, and one futurist; saw several really good panels on serious games, funding of, grassroots organization with, benefits of, big media interest in, building alternative spaces in, and reaching new audiences through; and — a subject I’m keenly interested in — the realization/evolution of the 3D Web through virtual worlds like Second Life. We met Barry Joseph et al from Global Kids (the first educational initiative in Teen Second Life) who not only gave two excellent presentations on panels but also gave generously of their time to share their learning experiences in Second Life with Josephine and me. A lot of this is covered in one their Holy Meatballs’ stories, which I’ll call What (Not) To Do When Starting an Educational Island in Teen Second Life (pdf) and it’s an essential read for anyone starting to teach in SL. We’re going to ask the Lindens to put our island next to theirs so our students can skip right over without a teleport. We may collaborate on some projects in the future, too.
Tomorrow is the first day of Kids Connect workshops in New York. It will be a somewhat messy start because of some typos in the mailing but no matter — most things start messy.
Today’s Second Life recommendation: check out Svarga (teleport link), an artificial ecosystem where all the plants, animals, rain, clouds, sun and terrain communicate with each other, grow and evolve procedurally a la The Game of Life. See Pathfinder Linden’s photoset of Svarga and the New World Notes post about it.
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