January 6th, 2009
Game emulation and bending in Quartz Composer
Since vade went ahead and spilled (some of) the beans, I might as well post a little teaser of the open source project I mentioned in my last post. Essentially we have wrapped a game emulator in a Quartz Composer plugin, with the goal of enabling virtual console bending, so to speak. Here’s a little video of some of our latest developments in deliberately glitching the graphics of a NES game.
castlevania-nst_rom_glitch (click to watch)
More to come…
January 14th, 2009 at 12:36 am
Can’t wait to see this live next month! 🙂