Game emulation and bending in Quartz Composer

Since vade went ahead and spilled (some of) the beans, I might as well post a little teaser of the open source project I mentioned in my last post. Essentially we have wrapped a game emulator in a Quartz Composer plugin, with the goal of enabling virtual console bending, so to speak. Here’s a little video of some of our latest developments in deliberately glitching the graphics of a NES game.

castlevania-nst_rom_glitch (click to watch)

More to come…