Open Emu: video-glitching with unintended consequences


Open Emu: video-glitching with unintended consequences from Dan Winckler on Vimeo.

In this brief screencast, I show some of the video-glitching you can do with the Open Emu NES plugin (for Quartz Composer), resulting in some intriguing unintended consequences. In a nutshell, the video glitches can be physical, i.e., Mario and Luigi can step on the random blocks we’re writing to the screen. This opens up interesting possibilities for on-the-fly level-editing, cheats, and tormenting NES sprites.

Sorry about the somewhat crunchy audio — I accidentally captured it at a low sample rate.