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	<title>danwinckler.com &#187; 06-G4C</title>
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		<title>Games 4 Change</title>
		<link>http://danwinckler.com/blog/archives/2006/07/04/games_4_change/</link>
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		<pubDate>Wed, 05 Jul 2006 03:24:19 +0000</pubDate>
		<dc:creator>dan</dc:creator>
				<category><![CDATA[06-G4C]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[nyc]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[secondlife]]></category>

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		<description><![CDATA[Last week, Josephine and I attended the Games 4 Change conference, put on by the Serious Games Initiative (among many) and hosted at Parsons. It was an energizing experience that gave a definite boost to Kids Connect. We met other educators (many from Second Life), program directors, game developers, and one futurist; saw several really [...]]]></description>
			<content:encoded><![CDATA[<p>Last week, Josephine and I attended the <a href="http://gamesforchange.org/conference/2006/index.asp">Games 4 Change</a> conference, put on by the Serious Games Initiative (among many) and hosted at Parsons.  It was an energizing experience that gave a definite boost to <a href="http://zoomlab.org/kc/">Kids Connect</a>.  We met other educators (many from Second Life), program directors, game developers, and one <a href="http://blogs.electricsheepcompany.com/jerry/">futurist</a>; saw several really good panels on serious games, funding of, grassroots organization with, benefits of, big media interest in, building alternative spaces in, and reaching new audiences through; and &#8212; a subject I&#8217;m keenly interested in &#8212; the realization/evolution of the 3D Web through virtual worlds like Second Life.  We met Barry Joseph et al from <a href="http://globalkids.org">Global Kids</a> (the first educational initiative in Teen Second Life) who not only gave two excellent <a href="http://www.holymeatballs.org/2006/06/slp4k_presenting_at_the_games.html">presentations</a> on panels but also gave generously of their time to share their learning experiences in Second Life with Josephine and me.  A lot of this is covered in one their Holy Meatballs&#8217; stories, which I&#8217;ll call <a href="http://www.holymeatballs.org/pdfs/HolyMeatballs-02-06.pdf">What (Not) To Do When Starting an Educational Island in Teen Second Life</a> (pdf) and it&#8217;s an essential read for anyone starting to teach in SL.  We&#8217;re going to ask the Lindens to put our island next to theirs so  our students can skip right over without a teleport. We may collaborate on some projects in the future, too. <img src='http://danwinckler.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

<p>Tomorrow is the first day of Kids Connect workshops in New York.  It will be a somewhat messy start because of some typos in the mailing but no matter &#8212; most things start messy.  <img src='http://danwinckler.com/wp/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>

<p>Today&#8217;s Second Life recommendation: check out <a href="http://slurl.com/secondlife/Svarga/128.0/128.0">Svarga</a> (teleport link), an artificial ecosystem where all the plants, animals, rain, clouds, sun and terrain communicate with each other, grow and evolve procedurally a la <a href="http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">The Game of Life</a>.  See Pathfinder Linden&#8217;s <a href="http://www.flickr.com/photos/pathfinderlinden/sets/72157594155061131/">photoset of Svarga</a> and the <a href="http://nwn.blogs.com/nwn/2006/05/god_game.html">New World Notes post</a> about it.</p>
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