danwinckler.com/secondlife


Last week, Josephine and I attended the Games 4 Change conference, put on by the Serious Games Initiative (among many) and hosted at Parsons. It was an energizing experience that gave a definite boost to Kids Connect. We met other educators (many from Second Life), program directors, game developers, and one futurist; saw several really good panels on serious games, funding of, grassroots organization with, benefits of, big media interest in, building alternative spaces in, and reaching new audiences through; and — a subject I’m keenly interested in — the realization/evolution of the 3D Web through virtual worlds like Second Life. We met Barry Joseph et al from Global Kids (the first educational initiative in Teen Second Life) who not only gave two excellent presentations on panels but also gave generously of their time to share their learning experiences in Second Life with Josephine and me. A lot of this is covered in one their Holy Meatballs’ stories, which I’ll call What (Not) To Do When Starting an Educational Island in Teen Second Life (pdf) and it’s an essential read for anyone starting to teach in SL. We’re going to ask the Lindens to put our island next to theirs so our students can skip right over without a teleport. We may collaborate on some projects in the future, too. 🙂

Tomorrow is the first day of Kids Connect workshops in New York. It will be a somewhat messy start because of some typos in the mailing but no matter — most things start messy. 😉

Today’s Second Life recommendation: check out Svarga (teleport link), an artificial ecosystem where all the plants, animals, rain, clouds, sun and terrain communicate with each other, grow and evolve procedurally a la The Game of Life. See Pathfinder Linden’s photoset of Svarga and the New World Notes post about it.

Things are trucking right along. Thanks to Stu Steele and Keni Yip from Polytechnic’s Computer Science Department, we’ve now got an excellent PC lab for our Second Life workshops. Josephine and I had a wonderful meeting with Pauline Oliveros, Will Swofford and Vonn New from the Deep Listening Institute and we all got very excited about having a Deep Listening workshop for our students next month. They’re all very keen to explore Second Life and its (mostly untapped) potential for aural environments. Yesterday Jos and I met with two teachers from Scotland, Sean and Katie Farrell, and it looks like they’ll be joining us in New York next month to teach SL skills to our students in person and (I hope) help us build the Kids Connect island.

Talking with Pauline, Will and Vonn about deep listening, aural environments and perceptual shifts, the shape of the Kids Connect island continued to coalesce and I thought of more exercises we could do there. Example: we ask the kids to make an audio recording of their home and/or neighborhood and take pictures of it. Using Photoshop or Gimp, they stitch the photos into a panorama; using Audacity, they edit and enhance their audio recording. In Second Life, they turn the audio and panorama into an audio/video installation, a slice of their lives for their counterparts in Amsterdam or New York to experience. This is not a new idea, of course. See:

On a related note, if you want to understand why some people stray from the mainstream and end up in the so-called “avant garde” read the profile of Morton Feldman in the latest New Yorker.

Extreme length allowed Feldman to approach his ultimate goal of making music into an experience of life-changing force, a transcendent art form that wipes everything else away. To sit through performances of the two biggest works‚ÄîI heard Petr Kotik’s S.E.M. Ensemble play the five-hour-long “For Philip Guston” in 1995, with phenomenal purity of tone, and the Flux Quartet play the six-hour-long “String Quartet (II)” in 1999, with tireless focus‚Äîis to enter into a new way of listening, even a new consciousness. There are passages in each where Feldman seems to be testing the listener’s patience, seeing how long we can endure a repeated note or a dissonant minor second. Then, out of nowhere, some very pure, almost childlike idea materializes. Most of the closing section of “For Philip Guston” is in modal A minor, and it is music of surpassing gentleness and tenderness. But it inhabits a far-off, secret place that few travellers will stumble upon.

One of the new features in the latest version of Second Life is flexible prims — basically, now objects can bend — so I searched the Second Life fora to see what people are doing with them. The new version’s only been out for a week and a half and already there are some beautiful new flexible objects — some guy flew by me yesterday with a fantastic cape. 😀 nand Nerd had posted about his work so I went to check it out (visit his work, see some videos). nand showed me how it worked and lent me one of his objects for us to display on the Kids Connect island. Thanks to his and other residents’ generosity, we’ll have some great work to show our students the potential for creative building and scripting in SL. Check out the youTube videos linked above: I have a feeling Second Life is going to look a lot more organic pretty soon.

If all goes well, Eric, Anton and I will be doing some live machinima at Share tomorrow night. The plan is very lo-tech: Eric and I will move and look around Second Life at interesting things (nand’s work and others as well as the glitchy goodness you can find by zooming in very closely to things). Our fullscreen outputs will go to a Radio Shack video switcher, the output of which will go into a capture device into Anton’s machine, where he’ll manipulate it with vade, sending his output to Share’s screens and our live stream at share.dj. Check the left-hand side of the Share page around 8 pm EST tomorrow or watch the stream on my land in SL.

Some things I’m planning to get or build or get built in Second Life, in no particular order, some of them for Kids Connect and some not:

  • very easy-to-use picture and video viewers so the kids can just upload some images — or link to some video files — and chuck them onto an object to be shown immediately.
  • an area densely filled with pretty things to be used in a live visual performance, whether by inworld snapshots or just going fullscreen and closing all the onscreen windows
  • a (probably blog-based) system that will take emailed snapshots and pull them into a live visual performance. This one’s specifically for use at SHARE. Example of how this would go:
    • SL Residents read about SHARE and the SHARE SL project on my land
    • on a Sunday night, they login to SL, go to their favorite places and take snapshots, emailing them to secondlife at share dot dj OR a Flickr post-by-email address.
    • Visualist(s) at SHARE runs a Max/MSP/Jitter patch that grabs these snapshots (from email or RSS — this might be easiest to demo by using a feedreader like NetNewsWire that can auto-download images to a specific folder that Max can poll) and incorporates them into their visual performance.
  • a few buildings that are conducive to group meetings and classes
  • a dark building with winding corridors that lead the visitor to various rooms with video art/live visual displays

I would love to get help with these — I’m a novice with Linden Scripting Language and I don’t want to spend time and effort making something that someone’s already made much better. If you know some good builders and coders in SL, please let them know about Kids Connect and Share. They can get some info on my land inworld.

Written yesterday. I’m at the New School, doing an all-day webcast for the India China Institute’s big conference, which brings to mind Ross’s recent post about educational webcasts and archiving. The New School Online is a great initiative and it gets the job done, though I wish they’d chosen open source technologies instead of Real and the need for a CMS grows as each event gets added to the hand-coded archives. I’ve yet to learn how much traffic they actually get, but I figure it’s small yet growing. As each month (not year) goes by, more and more activities — economic and cultural — make use of telecollaborative tech like streaming video meetings, wikis and such. One of our selling points to parents for Kids Connect is that their children will have a leg up in the small, loosely organized, distributed businesses of tomorrow* by playing and experimenting with video performance and virtual (Second Life) collaboration. I’m going to get a prototype working environment set up in Second Life as soon as possible. I’m looking forward to Ross and other educators asking hard questions and shredding my assumptions so our workshops in SL can be truly valuable, not just buzzword inclusion.

Speaking of truly valuable places in Second Life, check out _blacklibrary, a cultural center slash micro-publisher. They host fiction, non-fiction, games, graphic novels, and art including sculpture. They’re going to distribute my comic. 🙂

* And no, that’s not THE LAND OF THE FUTURE with food pills and shiny jumpsuits — it’s…well, 10 minutes from now.