This is a brief sketch I put together to bounce off a new collaborator — just a little something that popped into my mind while out the other day, a manifestation of an homage to Ed Ruscha that I’ve been meaning to do for years. Here’s the 720p Quicktime version, which looks much better than the one above. The black line is an unintentional rendering glitch; however, as my collab said, “The black line is a nice touch; as the Persian rugmakers said, perfection is an offense to God.”
This trumps all other news but it doesn’t get me out of doing a proper post. What else? I’ve been very (good) busy with work for the past couple months, beginning with a major project for us: the audio, video and lighting design for an art installation by William Pope.L at Hauser & Wirth gallery. We spent large chunks of August and September collaborating with Pope.L on the design and the producer Adi Nachman on making it all happen (both of whom were great to work with), and installing everything at the gallery. The installation closed on Saturday, October 24th, after a successful five week run, and I’m told that attendance was usually about 100 visitors/day and much higher on peak days.
Happy New Year! It’s been almost two months since I last posted so I thought I would wrap up 2008 with a quick update of what I’ve been doing lately.
Work. The autumn was tough. Plenty of gigs dropped off my calendar as the economic freakout affected my clients. As a result, I found myself having to hustle for more work and new clients. That sort of business development doesn’t come naturally for me so it was, at times, a painful learning process. Thankfully I had Emily by my side, goading me on when I needed a prod and giving me good advice.
Programming. I invested a lot of my copious free time in professional development by digging into learning Objective-C (and Cocoa), which, for the 98% of the planet that knows nothing about programming, is a programming language that is, basically, the preferred language for writing applications for Mac OS X. I had tons of help from several generous friends — you know who you are and I can’t thank you enough. I got involved in one big open source project that we’ll be announcing fairly soon. For me, 2008 was The Year I Became a Real Programmer. It feels good.
Super++ Family Times FTW. Thanksgiving and Christmas holidays with my family and Emily’s, respectively, were delightful.
This felt like it was shaping up to to be a full Year in Review post but now I can’t think of what else to say and I have stuff to do. Maybe I’ll add to this later.
Thursday was the end of my five-week project at the Institute for the Future of the Book, helping them get ready for the next big alpha release of Sophie. It was a pleasure working with them and I hope to do so again. If you haven’t heard, check out the call for visualizations of Gamer Theory 2.0, which I’m happy to say I had a hand in formulating. It looks like we’ll be seeing some really nifty visualizations in the next couple weeks.